- You reach 80% market share.
- You have the most market share after 100 turns.
Start-up!
176 CodinGamers in the Start-up! arena
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Learning Opportunities
This puzzle can be solved using the following concepts. Practice using these concepts and improve your skills.
Statement
Goal
You have been chosen to lead a start-up that sells a
software. The goal is to get the most market share before the time runs out, but beware the
competition may be tough!
Source code is accessible here.
Rules
During the competition 4 start-ups will try to get the most market share.
To sell your software you will have to recruit employees and give them orders.
The game stands for 100 turns unless a start-up reaches 80% market share and wins.
Chronology
Each turn following actions are performed:
Recruitment
Your can recruit different types of employees:Developers ,
developing new features and maintaining for your software, Sellers , selling
your software increasing your market share and Managers , managing other
employees so that they perform their task correctly.
There are limitations, each turn you can:
Pay
Each turn, first your cash increases proportionally to your market share, your income will be given in input. Second, employees don't work for free, you will have to pay them:
Development
During this phase you will have to choose wisely the proportion of developers assigned to development and maintenance.
features increase by the number of developers affected to development
bugs count decrease by the number of developers affected to maintenance and tests increase by the same number
New bugs appear! Indeed, for the next9 rounds after a feature has been
developed it has a chance to produce a bug (formula in advanced rules)
Note: tests will always increase by the number of developers affected to maintenance, event if there is no bug.
Sales
First of all, you have to know that your start-up has areputation (formula
in advanced rules). The higher is your reputation, the easier it will be for you to sell.
Market is always growing, each turn all start-ups have their market share reduced to 95% of their initial value to represent arrival of new clients.
Also you can sell your software only if you have at least 10 features.
Phase 1 - Unfilled market:
YourunfilledMarketScore is calculated (formula in advanced rules) then your
market share will increase by:
availableUnfilledMarket × unfilledMarkerScore / totalUnfilledMarketScore
Where availableUnfilledMarket is the minimum between3% × playerCount and the
remaining unfilled market
The part of market share acquired this way is protected during this turn from competitive market (it cannot be stolen by competitors for this turn).
Phase 2 - Competitive market
YourcompetitiveMarketScore is calculated (formula in advanced rules). Then
all start-ups will fight in a random order as following:
If reputation of start-up A is equal or greater than reputation of start-up B then start-up A will steal market share from start-up B calculated by:
stolenMarketShare = minimum between0.8% and 0.4% × competitiveMarketScoreA / competitiveMarketScoreB
Optional rule
Instead of fighting everyone you can decide to focus on only one competitor in this case stolenMarket will be calculated by (if your reputation is equal or greater):
stolenMarketShare = minimum betweencompetitorsCount × 0.8% and
competitorsCount × 0.4% × competitiveMarkerScoreA / competitiveMarkerScoreB
Initial conditions
To sell your software you will have to recruit employees and give them orders.
The game stands for 100 turns unless a start-up reaches 80% market share and wins.
Chronology
Each turn following actions are performed:
- Recruitment : increasing or decreasing employees
- Pay : Your cash increases and all employees receive their pay (including new ones)
- Development: new features are developed (and new bugs appear)
- Sales : sellers sell your software, increasing your market share
Recruitment
Your can recruit different types of employees:
There are limitations, each turn you can:
- Recruit or fire maximum 1 manager
- Recruit devs and sellers knowing that
devsToRecruit + sellersToRecruit ≤ 2 × totalManagersOfYourStartUp - Your total employees count must stay under
10 × totalManagersOfYourStartUp . Where employees count is your total number of developers and sellers
Pay
Each turn, first your cash increases proportionally to your market share, your income will be given in input. Second, employees don't work for free, you will have to pay them:
- Developers :
$10 for each - Sellers :
$10 for each - Managers :
$20 for each
Development
During this phase you will have to choose wisely the proportion of developers assigned to development and maintenance.
New bugs appear! Indeed, for the next
Note: tests will always increase by the number of developers affected to maintenance, event if there is no bug.
Sales
First of all, you have to know that your start-up has a
Market is always growing, each turn all start-ups have their market share reduced to 95% of their initial value to represent arrival of new clients.
Also you can sell your software only if you have at least 10 features.
Phase 1 - Unfilled market:
Your
Where availableUnfilledMarket is the minimum between
The part of market share acquired this way is protected during this turn from competitive market (it cannot be stolen by competitors for this turn).
Phase 2 - Competitive market
Your
If reputation of start-up A is equal or greater than reputation of start-up B then start-up A will steal market share from start-up B calculated by:
stolenMarketShare = minimum between
Optional rule
Instead of fighting everyone you can decide to focus on only one competitor in this case stolenMarket will be calculated by (if your reputation is equal or greater):
stolenMarketShare = minimum between
Initial conditions
- cash =
1500 - managers =
1 - devs =
0 - sellers =
0
Victory conditions
Lose conditions
- Your program input not well formatted.
- Your program input is invalid.
- An other start-up reaches 80% market share.
- Your program doesn't provide an input.
Advanced rules
To work well, ratio between employees and managers should be 1 manager per 4 employees.
Employees outside this ratio may change their affectation by:
Formulas
Pbug(turn) = e^(-0.3 × turn) × max(0, 1 - 0.25 * tests / features)
Note : If you have 4 times more tests than features you can't have bugs anymore.
e^(-0.3 × t) values:
reputation = max(1, 100 × features / max(1, (existingBugs × 3 + fixedBugs)))
WhereexistingBugs is remaining unfixed bugs in your application and
fixedBugs is total bugs count you have already fixed (Yes, even fixed a
bug will damage you reputation forever).
Maximum value of reputation is capped at 2000
If you fix bugs when your market share is equal to 0 it will not affect your reputation (No harm seen, no harm done!)
unfilledMarketScore = unfilledMarketSellers × reputation × features
WhereunfilledMarketSellers is the count of sellers you affected to
unfilled market (unfilledMarketSellers = sellers - competitiveSellers).
competitiveMarketScore = competitiveMarketSellers × reputation × features
WherecompetitiveMarketSellers is the count of sellers you affected to
competitive market.
income = marketShare × (1 / 0.95)^gameTurn
WheremarketShare is your market share in thousandths and
gameTurn is the game turn
Employees outside this ratio may change their affectation by:
- doing the action you intend to - 25% chance
- doing a different action - 25% chance (devs will switch from features to maintenance, sellers from unfilled market to competitive market)
- doing nothing - 50% chance
Formulas
Note : If you have 4 times more tests than features you can't have bugs anymore.
e^(-0.3 × t) values:
- t = 1 : 0.740
- t = 2 : 0.549
- t = 3 : 0.407
- t = 4 : 0.301
- t = 5 : 0.223
- t = 6 : 0.165
- t = 7 : 0.122
- t = 8 : 0.091
- t = 9 : 0.067
Where
Maximum value of reputation is capped at 2000
If you fix bugs when your market share is equal to 0 it will not affect your reputation (No harm seen, no harm done!)
Where
Where
Where
Note
Developers and sellers work as soon as they are recruited. Managers start to work next turn after they are recruited.Game input
Input for a turn
Line 1 : 11 integers id, playerCount, turn, income, cash, devs, sellers, managers, features, tests and bugs where:
- id : your startUp id
- playerCount : number of players
- turn : number of turn since the beginning
- income : your income for this turn
- cash : cash of your start-up
- devs : developers employees of your start-up
- sellers : sellers employees of your start-up
- managers : managers employees of your start-up
- features : features developed in your software
- tests : tests developed in your software
- bugs : bugs in your software
playerCount following lines : one line for each player. First line is for player 0, next one for player 1, etc. Each line contains 3 integers startUpId start-up id, marketShare start-up market share in thousandths and reputation start-up reputation
Output for a turn
One line containing 5 or 6 integers separated by space devsToHire , sellersToHire , managersToHire , maintenanceDevs , competitiveSellers and targetId which is optional
Constraints for output values:
- -1 ≤
managersToHire ≤ 1 - |
devsToHire | + |sellersToHire | ≤ 2 × managers where |n| means absolute value of n - 0 ≤
maintenanceDevs ≤ devs +devsToHire - 0 ≤
competitiveSellers ≤ sellers +sellersToHire - devs +
devsToHire + sales +salesToHire ≤ 10 × managers
Beware tests number can be increased only if a feature already exists or has been developed during the turn.
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