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Learning Opportunities

This puzzle can be solved using the following concepts. Practice using these concepts and improve your skills.

Statement

 Goal

Game of life is a cellular automaton with easy rules.
The action field is a matrix with width W and height H.
Cells can be alive "#" or dead " ".
Cells can have neighbours in 8 cells around it:
=============
| 1 | 2 | 3 |
=============
| 4 | | 5 |
=============
| 6 | 7 | 8 |
=============
 
Cells on the sides or at the corners have fewer neighbours.

If a dead cell has 3 neighbours it becomes alive.
If a living cell has fewer than 2 or more than 3 neighbours, it becomes dead.
If a live cell has 2 neighbours, it does not change.


For example:
Configuration:
 1234
1 #
2 #
3###
4
 
Cells 2;4, 1;2 become alive because they have 3 neighbours (2;4 has 1;3, 2;3, 3;3. 1;2 has 2;1, 1;3, 2;3.)
Cells 2;1, 1;3 become dead (2;1 has only 3;2. 1;3 has only 2;3.)

Step 1:
 1234
1
2# #
3 ##
4 #
 
Cells 3;4, 1;3 become alive because they have 3 neighbours (3;4 has 2;3, 3;3, 2;4. 1;3 has 1;2, 2;3, 2;4.)
Cells 1;2, 2;3 become dead (1;2 has only 2;3. 2;3 has too many: 1;2, 2;4, 3;2, 3;3)

Step 2:
 1234
1
2 #
3# #
4 ##
 
Cells 4;3, 2;2 become alive because they have 3 neighbours.
Cells 1;3, 3;2 become dead because they have 1 neighbour.

Step 3:
 1234
1
2 #
3 ##
4 ##

Cells 3;2, 4;4 become alive because they have 3 neighbours.
Cells 2;2, 3;3 become dead because they have 1 neighbour or more than 3.

Step 4:
 1234
1
2 #
3 #
4 ###


We come to the initial configuration, but it has shifted right and down. In the next steps, it will move further.
But what happens when it reaches the corner?


Cell 2;3 becomes alive because it has 3 neighbours.
Cells 3;2, 2;4 become dead because they have 1.


Step 5:
 1234
1
2
3 # #
4 ##

Cell 3;2 becomes dead because it has 1.

Step 6:
 1234
1
2
3 #
4 ##

Cell 3;3 becomes alive because it has 3 neighbours.

Step 7:
 1234
1
2
3 ##
4 ##


This configuration will be still.

Game of life has 3 ends:
1. Still.
Configuration after some actions becomes stationary.
2. Oscillator.
Configuration will repeat itself in some moves.
3. Death.
No living cell remains.

Output the result of the inputed configuration:
1. Still.
2. Oscillator period (how many moves needed to repeat the configuration).
3. Death.

Source: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
Input
Line 1: Two space separated integers W and H for width and height.
Next H lines: Line with length W for configuration.
Output
Line 1: result of configuration: Still, Oscillator period or Death.
Constraints
1 ≤ W ≤ 40
1 ≤ H ≤ 40
Example
Input
4 4
 #  
  # 
### 
    
Output
Still

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